
Yes, I see and appreciate its technical merits, but fail to grasp how scores of gamers would flock to purchase (and celebrate to this day) a thirty-hour experience that drip-feeds its entertainment in such agonizingly small and infrequent doses – an approach that, as far as I know, no other AAA developer would even try to get away with. What I don’t understand is why it’s gone on to be the most successful entertainment product of all time. Given the hype leading up to its release, I can also understand why players loved it at launch. As a “game,” it fails miserably, sandwiching its ten-minute segments of mild entertainment between hours of travel time and busywork across an empty open-world.īeing more tech demo than game, I can understand why critics loved it. As a demonstration of Rockstar Games’ dedication to their craft, it’s exceptional. It’s emblematic of the current industry trend – longer experiences at the cost of diluted engagement – but taken to such an extreme that it barely resembles its peers in the open-world genre. About an hour in, I was reminded why I gave up on it.įor all its technical brilliance, GTAV is boring. Last weekend, I decided to resume my month-old save in Grand Theft Auto V.

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